It should be noted that this is the last Early Access ‘State of the Game’ we will be posting, but our updates will continue post-launch in more dedicated and less frequent developer blogs. We also hope you can come join us on Friday, October 16th at 1pm Pacific Time for our official ‘Launch Party Dev Stream’ on Twitch. We’ll be hanging out in Discord on launch day (October 13th) if you want to come chat or ask questions directly to our team. We took your bug reports and feedback to heart, and hope that our progress during Early Access has been a testament to our commitment to you, the Torchlight community.īut we’re not done yet we know that a game never really feels complete and we are extremely excited to share what is coming up for Torchlight III as we move towards launch and beyond. We finished and released the Echonok Mountain act, Fazeer’s Dun’djinn end-game system, and the Relic Subclass update that completely changed how you build your character, alongside updates to Lifebound items, class skills, and gameplay performance. Whether your feedback was harsh or effusive praise, we pushed hard to vastly improve the game, complete with more skills slots and points, advanced options/settings, and more content. But after that, we were able to focus on everything you were telling us. We had a rough 48 hours, as the somewhat larger-than-anticipated crowd brought our servers to a halt. In June, we launched in Early Access on Steam to reach a broader and fresh set of eyes. The end was released and will continue to see improvements post-launch. Difficulty Levels became a badge of honor. The Legendarium helped with character customization. So while we continued to fix bugs and work on launch-related projects, we also went back to adding features. Happily, your response to that was resoundingly positive.Īfter announcing Closed Beta, we heard pretty clearly “You aren’t done yet!” You said that we needed better character customization and a better end game. We also announced that the game was renamed to Torchlight 3 and that our business model had changed. Then, in January 2020, we released Update 10 with some massive new content: the Sharpshooter joined the fray, and heroes began delving into the Echnonok mountain fastness of Act 3. Remember when skill progression was currency based? Or Relic Weapons that swapped out your equipped weapons and only had one power? Listening to feedback, we completely remade several fundamental systems in Updates 1-9. Then from March through December 2019 we were in Closed Alpha - with various big updates along the way. Committed to getting the game in front of our players early in the development process, in November of 2018 we ran two Weekend Alpha events - where the game was quite rough and several design risks were on display. We started this journey back all the way back in 2016 with four people and no office. Today is the culmination of countless hours of design, development, testing, and community feedback. Today is a huge day - it’s the last step before we launch next Tuesday, October 13th, 2020. Good morning Torchlight III Early Access community: Hope is to have a new patch every two weeks Next patch after this will be about two weeks later. Will be much more community feedback implemented in upcoming patches Majority of this patch is changes that were in the works since before EA plus a few community things they could squeeze in. Railmaster and Forged will be getting a similar update in an upcoming patch Lots of skill changes, especially for Sharpshooter and Duskmage. Can choose From 3 different types based on what you like to do. Mysterious wanderer at Trevail Point (related to endgame which is coming later)Ĭontract system has lots of cool rewards that function like a battle pass (free). Have increased damage resist gained when using melee to 50%. Working on melee to make it feel better/make it more viable. Lucky rolls will now always be magic or better Overlay map can now remain up all the time For instance, Bane is more focused on pets while Coldheart is more focused on crowd controlĭPI scaling change (eventually will be user-controlled) Many Relic improvements to make them feel more impactful and diverse. Items will no longer drop with lifebound.īuyback tab at vendors (not if sold by pet). Now opt-in (now scrolls will add lifebound, not remove). Lifebound change suggested by player doghouse. Major patch coming on Tuesday, including act 3.
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